timrehix ([info]timrehix) wrote,
@ 2008-05-13 12:52:00
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I am an Instigator
So I was running around the Wizard.com Forums and I read a thread about the house rules people use in their games. This guy forbade any one from critiquing his rules, so first thing I did was critique them and post.

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We actually create ridiculous house rules because of our players. they have the attention span of a hyper caffeinated ADHD toddler on a sugar-rush, so we have to make all sorts of crazy house rules to keep them from completely destroying the game with complaints.

A short list of rules we remember (DO NOT CRITIQUE! Questions on reasons are allowed)
1. You level up when we say you level up. XP is a hassle to keep track of.
2. Sorcerers can cast unlimited spells per day
3. Wizards get ALL spells of their spell level upon reaching said level (Exception: A specialist does not get the spells of his forbidden catagory)
4. Drow are just elves with darkvision and light blindness (we do not want to have an overpower drow character)
5. Gnomes, bards, and paladins are forbidden, the rest of the group hates them
6. If the DM rules against RAW, a player may show him the rule and the DM can decide if the rule is too be used (it is impolite to reject the written rule)
7. Depending on the PrC, we may allow a player to play from first level (This counts as a base class)
8. The killing of NPCs without reason is NOT TOLERATED and will result in your character dying immediately.
9. SEXUAL ACTIVITY IS NOT PERMITTED!!!

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1) I get this; but when you throw out Exp, to loose the ability to give out extra Exp for particularly good role-playing. I personally like it when the leveling up becomes staggered. Having different players level at different times lets them show off their new abilities to the party. When every one levels at the same time it feels less special. (to me)

2 & 3) Having sorcerers getting infinite spell slots and wizards getting all spells does preserve each classes flavor in respect to the other class but it seem incredibly over powering. One of the best things about a wizard is how you can personalize the character by choosing its spells. Giving all wizards every spell seems very powerful, but bland. I also shudder to think what impact this rule has on a wizards spell book.

4) Drow can be a pain in the @$$. If you have players running a Drow I can understand taking a few abilities away to keep things sane. But Drow should never just be elves. The allure of Drow (other than the powers) is their dark and sinister nature.

5) Paladins can be a major pain with the alignment restrictions. The subjective nature of good and evil is often debated when I have a Paladin in the party. I can understand not letting immature or inept players take the class. I love bards! Granted I am not in your group, but the bard has always had a special place in my heart. They are not a kick but class but they are so useful to have around. As for Gnomes, I guess if you have people trying to play them like Kinder than genocide is the only option.

6) I don’t think its impolite, more DMs purgative. Rule debates are how you learn, though both sides need to know when to site down, shut up and get on with the game.

7) I don’t think this is a good idea. I think most Prestige Classes are designed with the assumption they will be taken after level 5. But sense I don’t know every Prestige Class out there I guess there could be some that this rule would work well for. (Black Guard?)

8) Good rule, but if it is enforced you would never need the penalty. And I am sure any one who has ever killed a Non-Player Character thought they had a good reason at the time.

9) Sex does often distract from the game. In my games in never comes up. (hah) but if it did it would be handled quickly and off screen so to speak. Something along the lines of… “P1: I go be slutty in the tavern.” DM: “We will see you in the morning. Cleric what are you doing?”



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Random commentary in a random order.
[info]ot_atma
2008-05-13 07:11 pm UTC (link)
- Staggered leveling -

Actually, I really like this idea. It makes far more sense, especially when players enter and leave the campaign instead of having a story that is 100% the same set of players beginning to end.

The main problem with staggered leveling that I can tell is that it would be more bookkeeping for the DM. Keeping track of five different numbers for five different players is more work than keeping track of one number for the whole group.

Also, in a staggered game, the DM can no longer say "Gain enough XP to level", without unbalancing the game. Players on the same level would all suddenly have identical XP totals, which actually penalizes the characters that have gotten ahead in XP. Players a level higher will still be a level higher, but the gap is now wider - and the higher the levels involved the bigger the gap.

- Wizards and sorcerors -

It is vitally important to have limits on the power of spell casters. A wizard that can pick spells from the whole book is basically an arcane priest - amazingly bad ass, especially with access to different specialist spells, but not necessarily overpowered.

However a sorceror that CAN'T RUN OUT OF JUICE could be horribly broken. It might not be a problem in a game where the players are so spastic that they wouldn't think about the implications, but one single munchkin with that ability would be.. bad.

- Paladins -

One thing I've learned is that morality is always a tricky hurdle in D&D, because the DM has the option to say "Morality is this way." and it is. This is especially jarring since morality is to some degree a tangible existence backed up by provable metaphysical forces. A paladin whose player truly feels that they're doing the right thing could easily fall from grace because the DM felt they did the wrong thing.

Unlike HP and spell slots, there is no solid game system backing up morality in D&D - so you quickly get back to the old school cowboys and indians routine: "I shoot you!" "No you don't! I shot you first!" "NO U!" "NO U!" ...repeat until insane. It takes a lot of good communication to get around this problem.

- Bards -

Bards are all about flavor. If the flavor is good the bard can be spectacular.

I think what most people hate about bards is the stereotype: gently strumming a lute, reciting poetry, wearing a retarded outfit, and being worthless in a fight. The fact is, a bard has to do NONE of these things.

- Prestige classes -

I feel that taking prestige classes AT ALL, much less from level 1, should always be a DM call. If the story doesn't support them, they shouldn't be available. That's what "prestige" means, isn't it?

This also gives the DM a way to keep unbalanced classes out of the game.

- Murder -

I kill NPC's all the time! It's just that they always attack me first. When establishing a rule like this, you have to think a bit more about what you mean by "NPC".

- Conclusion -

I would stay out of that guy's game.

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Re: Random commentary in a random order.
[info]timrehix
2008-05-14 04:03 pm UTC (link)
I don’t keep track of Exp, the players do, and they only need to keep track of one number. If I want every one to level I will ask how much experience every one has, and then give out enough experience for the lowest experienced person to level. That way every one levels and they keep their experience ratio.

I think as a DM you shouldn’t look for ways to cut corners. Being a DM takes time and effort, hence the occasional DM burnout.

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Re: Random commentary in a random order.
[info]ot_atma
2008-05-14 04:25 pm UTC (link)
Sticking by the numbers is a good way to handle that problem. Particularly, it would avoid overpowering higher level characters in a broadly staggered game - the experience that takes a character from 3 to 4 would definitely be a huge boost to a level 7 character, but not necessarily enough to level.

Burnout is definitely a problem.

There is a leadership and charisma thing going on with DMs running games. It's not a situation where anyone can just "grab the reins", so to speak. For example, we've seen that I am a bad DM - lacking foresight, trigger happy, forgetful, and unable to recognize meaningless bullshit. These are all bad qualities for running a game, but not anywhere near as bad as not being able to get the group to listen.

[info]rubyredrose should try her hand at the campaign she's been sitting on for so many months/years. I'd really like to see it.

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Re: Random commentary in a random order.
[info]timrehix
2008-05-14 09:53 pm UTC (link)
I don’t think it is particularly hard to switch DMs. The trick is finding when in the game to do it. You want to do it when all the current DMs “pet storylines” have resolved.

I would like to play in Ruby’s game as well, but she already has so many hobbies going I don’t think she would ever have the time to run a game, maybe if it was a once a month game.

I think she is trying to create too much. If the players don’t go there then there is no point in creating the town of Bridehill with a population of 1000 people, a secret undead worshiping cult, two taverns (Underbrush Inn and Overhill Tavern) owned by competitive twin sisters (both paladins) , a church to Obadhi, and a small pet store that sells familiars. It’s a lot of work for nothing.

It also worries me that she wants to use a system that no one knows. Although, DnD 4e comes out next month.

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