| timrehix ( @ 2008-05-13 12:52:00 |
I am an Instigator
So I was running around the Wizard.com Forums and I read a thread about the house rules people use in their games. This guy forbade any one from critiquing his rules, so first thing I did was critique them and post.
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We actually create ridiculous house rules because of our players. they have the attention span of a hyper caffeinated ADHD toddler on a sugar-rush, so we have to make all sorts of crazy house rules to keep them from completely destroying the game with complaints.
A short list of rules we remember (DO NOT CRITIQUE! Questions on reasons are allowed)
1. You level up when we say you level up. XP is a hassle to keep track of.
2. Sorcerers can cast unlimited spells per day
3. Wizards get ALL spells of their spell level upon reaching said level (Exception: A specialist does not get the spells of his forbidden catagory)
4. Drow are just elves with darkvision and light blindness (we do not want to have an overpower drow character)
5. Gnomes, bards, and paladins are forbidden, the rest of the group hates them
6. If the DM rules against RAW, a player may show him the rule and the DM can decide if the rule is too be used (it is impolite to reject the written rule)
7. Depending on the PrC, we may allow a player to play from first level (This counts as a base class)
8. The killing of NPCs without reason is NOT TOLERATED and will result in your character dying immediately.
9. SEXUAL ACTIVITY IS NOT PERMITTED!!!
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1) I get this; but when you throw out Exp, to loose the ability to give out extra Exp for particularly good role-playing. I personally like it when the leveling up becomes staggered. Having different players level at different times lets them show off their new abilities to the party. When every one levels at the same time it feels less special. (to me)
2 & 3) Having sorcerers getting infinite spell slots and wizards getting all spells does preserve each classes flavor in respect to the other class but it seem incredibly over powering. One of the best things about a wizard is how you can personalize the character by choosing its spells. Giving all wizards every spell seems very powerful, but bland. I also shudder to think what impact this rule has on a wizards spell book.
4) Drow can be a pain in the @$$. If you have players running a Drow I can understand taking a few abilities away to keep things sane. But Drow should never just be elves. The allure of Drow (other than the powers) is their dark and sinister nature.
5) Paladins can be a major pain with the alignment restrictions. The subjective nature of good and evil is often debated when I have a Paladin in the party. I can understand not letting immature or inept players take the class. I love bards! Granted I am not in your group, but the bard has always had a special place in my heart. They are not a kick but class but they are so useful to have around. As for Gnomes, I guess if you have people trying to play them like Kinder than genocide is the only option.
6) I don’t think its impolite, more DMs purgative. Rule debates are how you learn, though both sides need to know when to site down, shut up and get on with the game.
7) I don’t think this is a good idea. I think most Prestige Classes are designed with the assumption they will be taken after level 5. But sense I don’t know every Prestige Class out there I guess there could be some that this rule would work well for. (Black Guard?)
8) Good rule, but if it is enforced you would never need the penalty. And I am sure any one who has ever killed a Non-Player Character thought they had a good reason at the time.
9) Sex does often distract from the game. In my games in never comes up. (hah) but if it did it would be handled quickly and off screen so to speak. Something along the lines of… “P1: I go be slutty in the tavern.” DM: “We will see you in the morning. Cleric what are you doing?”
So I was running around the Wizard.com Forums and I read a thread about the house rules people use in their games. This guy forbade any one from critiquing his rules, so first thing I did was critique them and post.
<<<<<<<<<<<<<<<<<<<
We actually create ridiculous house rules because of our players. they have the attention span of a hyper caffeinated ADHD toddler on a sugar-rush, so we have to make all sorts of crazy house rules to keep them from completely destroying the game with complaints.
A short list of rules we remember (DO NOT CRITIQUE! Questions on reasons are allowed)
1. You level up when we say you level up. XP is a hassle to keep track of.
2. Sorcerers can cast unlimited spells per day
3. Wizards get ALL spells of their spell level upon reaching said level (Exception: A specialist does not get the spells of his forbidden catagory)
4. Drow are just elves with darkvision and light blindness (we do not want to have an overpower drow character)
5. Gnomes, bards, and paladins are forbidden, the rest of the group hates them
6. If the DM rules against RAW, a player may show him the rule and the DM can decide if the rule is too be used (it is impolite to reject the written rule)
7. Depending on the PrC, we may allow a player to play from first level (This counts as a base class)
8. The killing of NPCs without reason is NOT TOLERATED and will result in your character dying immediately.
9. SEXUAL ACTIVITY IS NOT PERMITTED!!!
<<<<<<<<<<<<<<<<<<<
1) I get this; but when you throw out Exp, to loose the ability to give out extra Exp for particularly good role-playing. I personally like it when the leveling up becomes staggered. Having different players level at different times lets them show off their new abilities to the party. When every one levels at the same time it feels less special. (to me)
2 & 3) Having sorcerers getting infinite spell slots and wizards getting all spells does preserve each classes flavor in respect to the other class but it seem incredibly over powering. One of the best things about a wizard is how you can personalize the character by choosing its spells. Giving all wizards every spell seems very powerful, but bland. I also shudder to think what impact this rule has on a wizards spell book.
4) Drow can be a pain in the @$$. If you have players running a Drow I can understand taking a few abilities away to keep things sane. But Drow should never just be elves. The allure of Drow (other than the powers) is their dark and sinister nature.
5) Paladins can be a major pain with the alignment restrictions. The subjective nature of good and evil is often debated when I have a Paladin in the party. I can understand not letting immature or inept players take the class. I love bards! Granted I am not in your group, but the bard has always had a special place in my heart. They are not a kick but class but they are so useful to have around. As for Gnomes, I guess if you have people trying to play them like Kinder than genocide is the only option.
6) I don’t think its impolite, more DMs purgative. Rule debates are how you learn, though both sides need to know when to site down, shut up and get on with the game.
7) I don’t think this is a good idea. I think most Prestige Classes are designed with the assumption they will be taken after level 5. But sense I don’t know every Prestige Class out there I guess there could be some that this rule would work well for. (Black Guard?)
8) Good rule, but if it is enforced you would never need the penalty. And I am sure any one who has ever killed a Non-Player Character thought they had a good reason at the time.
9) Sex does often distract from the game. In my games in never comes up. (hah) but if it did it would be handled quickly and off screen so to speak. Something along the lines of… “P1: I go be slutty in the tavern.” DM: “We will see you in the morning. Cleric what are you doing?”